
That made it so I was wasting shots less often and could more easily line up headshots. For one, the DualSense controller will vibrate anytime you’re aiming at an enemy. Combat Vibration Cues can be found in the Screen Reader and Audio Cues menu and it’s something that can really enhance combat. This feature was so crucial to my playthrough that I forgot it was meant to be an accessibility function. The feature kept me from getting lost during the game, allowing me to move through it more fluidly. When you have the mode active and press the stick in, the arrow will direct players towards the most recently scanned item or enemy instead of the next objective. The setting also goes hand-in-hand with Enhanced Listening Mode. This simple, but useful, tool allows you to click on the left thumbstick to bring up an arrow on the screen pointing towards where you should go next. By using it, I spent way less time scouring rooms only to discover there was nothing in them. It’s an incredibly in-depth scan tool that I wish had been in the game the first time I played it. The pitch of the sound will change depending on where the object is relative to your height. When your scan finds objects, it’ll ping at the target’s location. The system adds some neat audio cues as well. You can also adjust the range of the scan as well as how long the scan is active. By triggering this, you can see exactly where everything is so you never miss a crafting material. This is especially useful if you are neurotic about getting every single item in a room. When in the game’s usual listening mode, this tool will let you press the circle button to scan for nearby items and square to look for enemies. Enhanced Listening Modeīefore starting the game, I recommend that every single player pop into the Navigation and Traversal menu and enable Enhanced Listening Mode. If you’re jumping into the game, consider enabling these options to enhance your adventure. It’s a shining example of how a strong commitment to accessibility can simply make a game better for everyone. However, several of the included tools are excellent additions that can improve the experience for all players, even those that don’t have specific needs. Players who can get through games without tweaks might think they have no reason to explore those options.

Those features will make it so some players who’ve never gotten a chance to experience Joel and Ellie’s story now can for the first time.

Head into the game’s menu and you’ll see tons of customization options, from voice cutscene descriptions to haptic dialogue feedback. The remake does include a key feature though: a massive selection of accessibility features. The Last of Us Part I - Accessibility Trailer | PS5 Games If you found any image copyrighted to yours, Please contact us, so we can remove it or mention its authors name.
